Veterancy is a game logic that gives units small bonuses depending on how many enemy units they killed. All units can gain veterancy and their rank is shown on their bottom-left corner. It is not possible to see an enemy's unit ranks.
There are four ranks. The first 3 ranks are shown with standard military stripes and the 4th or elite rank is shown with a star.
Bonuses[]
Total bonuses for each rank are following:
- 1 Stripe:
- 5% less damage taken.
- 5% more damage given.
- 5% more speed.
- 5% less reload delay.
- 10% less inaccuracy.
- 25% more bounty value.
- 2 Stripes:
- 10% less damage taken.
- 10% more damage given.
- 10% more speed.
- 10% less reload delay.
- 20% less inaccuracy.
- 150% more bounty value.
- 3 Stripes:
- 15% less damage taken.
- 20% more damage given.
- 20% more speed.
- 15% less reload delay.
- 30% less inaccuracy.
- 275% more bounty value.
- Star (Elite):
- 25% less damage taken.
- 30% more damage given.
- 40% more speed.
- 25% less reload delay.
- 50% less inaccuracy.
- 400% more bounty value.
- 2 HP per 4 seconds self-heal.