Husks are the burning remnants left by certain vehicles when they are destroyed, they are obstacles to infantry and vehicles, and in some circumstances can be used to block the exits of buildings or strategic points in terrain. A building that has all of its exit points blocked will not be able to produce units it has queued.

Husks can be destroyed by targeting them with force-fire. If a husk is not destroyed manually, it will eventually disappear.

The Allied mechanic can salvage husks from either Allied or Soviet players, converting them back to their initial working condition. The mechanic will be consumed in this process.