A blob is a dense collection of many infantry units attacking and moving together.
Overview[]
Blobs are usually composed of rifle infantry and rocket soldiers, but other compositions are possible. Such a blob has extreme fire power and almost functions as a single "super unit". It is also very cost-effective.
Blobs can be produced very early, and they commonly appear at the Early Game, but they can also be useful until the end of the match. Some players prefer blob-oriented play and rely heavily on blobs. Such players will often produce many Barrackses to maximize unit production speed.
Weaknesses[]
Blobs are vulnerable against crushing, V2s, and yak suicide attacks, and are extremely vulnerable against artillery or Chrono Tank crushing, and Phase Transport crushing.
Weak Blob Compositions[]
A blob with too many rifle men and not enough rocket soldiers is vulnerable against Crushing or aircraft attacks. Alternatively, a blob with not enough rifle men is vulnerable against enemy Rifle Infantry.
An oversized blob may be ineffective, since only the soldiers on the front-line can engage the enemy. Splitting such a blob into multiple blobs is sometimes a better choice. This is particularly relevant in narrow passages.
Common Blob Compositions[]
- Rifle Infantry and Rocket Soldier blobs
- Shock Trooper blobs
- Medic blobs, possibly combined with some offensive units.
attack dogs or spies can be embedded within a blob to allow them to detect incming phase transports or chrono tanks. Additionally, tanks can be mixed in to act as a shield, since they can sustain a lot of damage.